1.To do binary ,multiplicate we have
4 rules we should follow in binary multiplication as in table:
Table
3.1.This is The Binary Number operations Rules :
Binary
Rules

Multiply

0 x 0 = 0

0

0
x 1 = 1

0

1
x 0 = 1

0

1
x 1 = 1

1

.
Binary
Multiplication
Binary multiplication uses the same
algorithm, but uses just three orderindependent facts: 0 x 0 = 0, 1 x 0 = 0,
and 1 x 1 = 1 (these work the same as in decimal). If you perform the
multiplication phase with these facts, you’ll notice two things: there are
never any carries, and the partial products will either be zeros or a shifted
copy of the multiplicand.
Observing this, you’ll realize
there’s no need for digitbydigit multiplication, which means there’s no need
to consult a times table — which means there’s no multiplication, period!
Instead, you just write down 0 when the current digit of the multiplier is 0,
and you write down the multiplicand when the current digit of the multiplier is
1.
In the introduction, I showed this
example: 1011.01 x 110.1. I wrote it as if you followed the decimal algorithm
to the letter. Here’s how it looks if you follow the simpler “write zero or
multiplicand” algorithm (it’s the same result, but with blanks representing 0s;
this matches better conceptually with what we are now doing):
Firstly to do the multiplication we must use the table 3.1 to do the Binary
Number Operations Rules.
Here’s what the “multiplication”
phase looks like, stepbystep:
Steps of Binary Multiplication
(Multiplication Phase Only)
Each step is the placement of an
entire partial product, unlike in decimal, where each step is a singledigit
multiplication (and possible addition of a carry).
In the addition phase, the partial
products are added using binary
addition, and then the radix point is placed
appropriately. This gives the answer 1001001.001.
Decimal Multiplication
To multiply two multipledigit decimal numbers, you first need to know how to multiply two singledigit decimal numbers. This requires the memorization of 100 facts, or 55 facts if you exclude the commutative or “turnaround” facts. These facts are usually represented in a “multiplication table,” also known as a “times table.” Example facts are 2 x 9 = 18, 9 x 7 = 63, and 1 x 6 = 6.A multiplication problem is written with one number on top, called the multiplicand, and one number on the bottom, called the multiplier. The algorithm has two phases: the multiplication phase, where you produce what are called partial products, and the addition phase, where you add the partial products to get the result.
In the multiplication phase, the digits of the multiplier are stepped through one at a time, from right to left. Each digit of the multiplicand is then multiplied, in turn, by the current multiplier digit; taken together, these singledigit multiplications form a partial product. The answer to each singledigit multiplication comes from the multiplication table. Some of these answers are doubledigit numbers, in which case the least significant digit is recorded and the most significant digit is carried over to be added to the result of the next singledigit multiplication.
For example, let’s multiply 3.87 and 5.3:
There are two digits in the multiplier, so there are two partial products: 1161 and 19350. Each partial product has its own set of carries, which are crossed out before computation of the next partial product. Here is the multiplication phase, broken down into steps:
When the multiplication phase is done, the partial products are added, and the decimal point is placed appropriately. (If there were any minus signs, they would be taken into account at this point as well.) This gives the answer 20.511.
This is step how to do the multipication.
No comments:
Post a Comment